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Diablo 3 season 14 forgotten soul3/28/2024 ![]() Once you build and upgrade your first set of decent gear for your build and you spend more time between item replacements, you have far less need for the souls. I think part of the issue is that there is a "drought" in the gearing process as you transition to end game gear where you are starved for souls. Needs to be one of the first things they change. I know so many players who are just twiddling their thumbs going ‘well, lots of stuff to reroll, but helltide tho :/‘. It’s just a straight up reverse this nerf. This is in the ‘leave dungeon takes 5 seconds’ category. ![]() So nobody thought they would do this and nobody likes it. They explicitly told us they were abandoning the mindset of having to attach a negative to every positive. They said it would be less gold, they did not say ‘but it will require forgotten souls to balance it out’. I am already annoyed at how much gear I have that I can’t reroll. If those rates are out of alignment it is a pain point for the player that will make them stop playing. Otherwise the whole excitement of the drop turns into bitterness over the wasted resources. They have to tune the rate of acquisition of reagents to the rate of acquisition of gear so that gear can be rerolled as it is dropped. Helltide takes too much time and effort and focus and as this post demonstrates does not reward enough souls even when done optimally. ![]() That’s why rerolling is there, so you don’t spend days getting 2/4 drops or 3/4 drops you can’t afford to roll up and so you quit the season. Rerolling is a basic part of putting your character together, when building along particular affix lines is important for synergies etc. They showered us with potential gear and gold, and made it very difficult to perfect the items. From character builds and skills to lore and theories, we have it all covered. Welcome to the un official Diablo 4 subreddit! This is the place for fans to discuss all things related to the highly anticipated fourth installment of the Diablo franchise. Helltides spawn roughly every 2 hours 15 minutes, then run for 1 hour.įor future approximations checkout D4Armory Hell Awaits ![]() World bosses spawn roughly every 6 hours. These times are live times - they will update every minute if new times are available. ![]()
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